Forget Wolverine, Wayne Gretzky or even Étienne Gaboury; Scott Pilgrim is officially Canada's raddest native son.
You've seen the new trailer for the movie, right? Who knew Michael Cera could still be a tolerable personality?
I've got great news for you though, things get even radder. Before you start peeing all over yourself in shock and glee, hit the jump, strap on your learnin' helmet, and I'll try to explain why the world is suddenly a few shades of happiness brighter.
Like many films released by major Hollywood studios, particularly those aimed at the comic-book-reading, action-film-loving young male demographic, Scott Pilgrim Vs. The World is getting a video game tie in.
Unlike many films released by major Hollywood studios, particularly those aimed at the comic-book-reading, action-film-loving young male demographic, Scott Pilgrim Vs. The World is getting a video game tie in that sounds so wicked awesome that I may come over to your house, pee on your bed, leave, and then blame you for it the next day at school just to ... where was I going with that?
Why am i so excited about Scott Pilgrim The Video Game? Let me count the ways:
- Instead of aiming for high-tech, million dollar 3-D graphics, the game is mimicking old school 2-D pixel art. Anything else would be blasphemy for the franchise, so it's nice to see they got that point right.
- The soundtrack is likewise a throwback to classic 8-bit games, only instead of aping a couple tunes from Castlevania and Blaster Master, publisher Ubisoft retained the services of chip music stars Anamanaguchi.
I normally hate any musical genre so readily defined by a gimmick — face it, tapping into shared audience nostalgia with familiar sounding bleeps and bloops is nothing more than a gimmick for most chip tune artists — but I've seen Anamanaguchi live a number of times and they consistently earn their reputation as one of the best groups in the scene
Don't believe me? Evidence!
- Those graphics I mentioned? Any developer can throw together a team to draw some flat sprites, but Ubisoft wanted the best. Thus, they hired Paul Robertson, the pixel genius behind Pirate Baby's Cabana Battle Street Fight 2006 and Kings Of Power 4 Billion %.
If my gushing in the aforelinked Blogtown piece didn't impress upon you how much I dig Mr. Robertson's work, let me just say that if I was a chick, and for some reason didn't still find women really attractive, Paul Robertson would be the only guy who I'd date based purely on two dimensional animated sprites.
(Admittedly, that's mostly because Falcoon can't speak English for shit, but I digress ...)
- Though you're probably unfamiliar with the name, this all-star design team also includes 2-D portable gaming wunderkind Pixeltao. Tiny Cartridge explains why he's a ball of awesome.
- The game is an "8-bit-styled 2D brawler." If that strikes you as the raddest possible genre for all these geniuses to work together on, that's because you have eyes. Congrats.
Attract Mode is the key source for all this info, so the vast majority of everything I've said here is sourced from them or culled from some of my colleagues back east. Even though I've covered all the crucial info, I highly recommend you click through to Attract Mode's image gallery to see a bunch of screens from the game captured during Anamanaguchi's recent performance at PAX East.
(Post Script: Since I'm sure someone will ask if I don't mention it, Ubisoft has revealed no details on which platforms are being considered for the game's eventual release. Personally I'm hoping that Scott Pilgrim The Video Game is an Xbox Live Arcade, PlayStation Network and downloadable Wii title, but I could also see this game doing really well as a portable title on the Nintendo DS or PSP.
Likewise, the publisher has yet to offer a release date for Scott Pilgrim The Video Game, but expect its appearance on store shelves to coincide with the August 13 cinema debut of Scott Pilgrim Vs. The World.)