For the past few hours I've been playing a heavily-anticipated, upcoming Capcom fighter that, due to certain non-disclosure agreements, I am unable to speak of until Monday morning.
That's fine Capcom. I'm a professional. We can play this your way.
Now, with that out of the way, I would like to make a completely unrelated declaration to any developers who are currently crafting multiplayer fighting games: If you aren't using GGPO netcode, you are doing it wrong.
More on this just as soon as I'm not being muzzled by lawyer types.