And yet the concluding paragraph of the referenced article states: "In short, it's pretty hard to get good data on the issue."
The homeless population of portland is kinda like the whales of Puget Sound: there's the residents, and then there's the transients. I think (at least in Portland) when people articulate resentment and suspicions of wealth they are primarily talking about the transient population, which does contain some trustafarians having an adventure who could easily call mom and dad if need be. While you mention the average age, you don't mention the youngest people you spoke to, making it unclear what kind of survey sample you were working with, exactly. The responses seem to indicate that you spoke mostly to older people. There's also no mention if you spoke with any Street Roots vendors (and how much they make) or data presented about what the average busker takes in. But, most importantly, the statement about this data being hard to find it absurd. A simple google search for "average homeless income" results in an article that also quotes the Toronto research, with an introduction that bares a striking resemblance to this one. The original article is from 2006. http://www.straightdope.com/columns/read/2255/how-much-money-do-beggars-make
K.D. - Can you please site where I could find this data. I would be interested in seeing a more fleshed out report on this problem, but I don't know where to look.
So glad you've moved beyond being angry, congratulations!
Honestly, I am beyond even being angry at lazy dope fiends anymore. I do wonder what might have been if they gave a shit about their own future, instead of their next score.
This is a fine example of professional journalism. Next, I'd like to read your report on end user love grass dealers.
Congrats Mercury, you have justified your existence for a bit longer yet.
The whole article sadly is baseless from this sentence: "Solid data about panhandlers' income and spending patterns are hard to come by".
The author didn't do their research if they think there is no data out there.
Do the social sciences not even exist for the author??
Does the author even have any schooling in ethnography?
@Commenty Colin - I was wondering about the on-ramp panhandlers myself. For someone who doesn't spend a lot of time downtown, most of my encounters with panhandlers are those who sit in high auto-traffic areas.
Thank you for this article. The truths of homelessness do not seem to reach privileged eyes and ears often enough. My favorite line of yours is "if it is an epidemic, those who resort to it are the afflicted rather than the disease."
Joe, this is a great, well-researched article, thanks so much for taking it on. One thing: I was left wondering about how those who worked high-vehicle-traffic spots did.
This is probably the wrong takeaway, but I was struck (read: depressed) by, "The 50 respondents reported an average hourly income of $4.96." That made me wonder what minimum wage nets out at, after taxes and the costs of being employed (e.g. transportation, work clothes, etc). Sadly, it can't be a hell of a lot over $5.
Ben, great article. Thanks for the coverage on this; it's nice that other media outlets are writing up Portland for something other than the usual stereotypes (fuuuuck you, Portlandia).
I just want to say -- about Christmas Duck, it's such a wonderful device because, instead of finding the key under the doormat (which is where I looked first), it immediately shifts the tone from typical first-person horror game to a more sensible, realistic sort of fear -- family.
it costs money like a game but its really just a story that most people wouldnt care about.
Save your time and money.
Yeah, that's kinda spoiler-ish, although if you are a human being you're able to understand how telegraphed that is from very early on. I would agree it's best to go in without knowing anything, including Christmas Duck.
Good job spoiling the lesbian thing. Gooooood job.
I think the game has tons of re-playability. There were a lot of little clues and notes that I missed the first time that really spoke to the secondary plots in the game. Sure, you might not replay Gone Home with the same sort of mystery of the first time--just like first love, eh?--but it there's a ton of layers that fill out the other characters' stories. I totally loved this game.
It's a great experience, more akin to a film or short story. I think this game will speak to a certain range of people, especially those who grew up close to the time period represented in this game or were into zine/punk culture in the early 90s. I think they should have priced it at $10, but there's always Steam sales.
Video games don't all have to be about dragons or shooting or whatever; there's room for all kinds of stories to be told in all sorts of ways. Gone Home is a wonderful game, I'm glad it exists, and I hope there's more like it on the way.
Our gaming family got this "snooper" game a few weeks ago based on the awesome reviews, and it was okay. The house's atmosphere was cool-- pretty detailed and sometimes spooky with a great soundtrack. We sat down as a family and played--a 12-year old, 14-year old and two parents--45-minutes a night. We got maybe 4 or 5 hours game play total. It was nice reminiscing for partner and I, and the kids liked the unique (to their gaming experiences) story line. Overall, we wanted more closure to the story and a bit more gaming time--replay value is zilch. Really though, for the price of two of us going to see a show, it was worth the dough, and it was kind of cool to see the potential of this type of game.
Can't say I agree with this idea that there is ever a good teen pregnancy. If you aren't old enough to have a beer you aren't old enough to have a child, and even if they do it intentionally it isn't something to celebrate, the outcomes for parent and child are just too much worse than for older parents to be able to say anything good about teen pregnancy.
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