qmanchoo 
Member since Oct 3, 2008


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Posted by THE SYSTEM on November 22, 2009 at 2:10 AM

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Re: “Warhammer Online: It Doesn't Suck!

This blog fails. It does not do RvR justice. Please think your posts through mr. "official gaming geek". WAR's public quests and RvR gives the game a complete different feel than WoW.

1. In RvR killing other PLAYERS give you XP, renown, items and cash lootable from the dead corpses...kickass... and you can play RvR in an instanced format or in open world Keep control combat.

2. The public quest system allows you to avoid having to play through ANY of the "go here kill 10 things" quests and avoid the WoW feel completely. PQ's also add a new group dynamic where players band together in the interest of collective greed to make it feel more like an MMO than MMSinglePlayerO

3. The item reward system is very different than wow. Renown PvP rewards, Influence rewards, renown points, mastery points... WoW only has quest rewards and talent points.

/pwn

Posted by qmanchoo on October 3, 2008 at 9:42 AM

Re: “Warhammer Online: It Doesn't Suck!

This blog fails. It does not do RvR justice. Please think your posts through mr. "official gaming geek". WAR's public quests and RvR gives the game a complete different feel than WoW.

1. In RvR killing other PLAYERS give you XP, renown, items and cash lootable from the dead corpses...kickass... and you can play RvR in an instanced format or in open world Keep control combat.

2. The public quest system allows you to avoid having to play through ANY of the "go here kill 10 things" quests and avoid the WoW feel completely. PQ's also add a new group dynamic where players band together in the interest of collective greed to make it feel more like an MMO than MMSinglePlayerO

3. The item reward system is very different than wow. Renown PvP rewards, Influence rewards, renown points, mastery points... WoW only has quest rewards and talent points.

/pwn

Posted by qmanchoo on October 3, 2008 at 9:42 AM

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