So you're saying that Devil May Cry isn't a 3-D action game? That's a logical leap that makes no sense. If you're going to make claims, back 'em up with something, anything.
a) Devil May Cry largely slots itself into the Japanese-style 3-d action genre, which, with Bayonetta (and to a certain extent Ninja Gaiden) has, like the "Japanese roleplaying game" become its own niche sub-genre
and for that matter
b) God of War has done far more to define the current status quo than Devil May Cry, a series whose greatest contribution was, what? Shifting, pre-determined camera angles? I'll see that and counter with the abundance of Quick Time Events in almost every genre that demands dramatic action.
Nex, you're just making specious arguments that God of War created the 3-D action genre. If you're trying to say that it helped popularize it or was important in the direction the genre has gone; then yes, it did. But when you imply that it created the genre, not so much.
Except for that whole Devil May Cry thing.
a) Devil May Cry largely slots itself into the Japanese-style 3-d action genre, which, with Bayonetta (and to a certain extent Ninja Gaiden) has, like the "Japanese roleplaying game" become its own niche sub-genre
and for that matter
b) God of War has done far more to define the current status quo than Devil May Cry, a series whose greatest contribution was, what? Shifting, pre-determined camera angles? I'll see that and counter with the abundance of Quick Time Events in almost every genre that demands dramatic action.