Comments

1
"essentially created the 3-D action genre as we know it."

Except for that whole Devil May Cry thing.
2
Which is a whole separate sub-genre. Thanks for playing.
3
So you're saying that Devil May Cry isn't a 3-D action game? That's a logical leap that makes no sense. If you're going to make claims, back 'em up with something, anything.
4
No, I'm saying that

a) Devil May Cry largely slots itself into the Japanese-style 3-d action genre, which, with Bayonetta (and to a certain extent Ninja Gaiden) has, like the "Japanese roleplaying game" become its own niche sub-genre

and for that matter

b) God of War has done far more to define the current status quo than Devil May Cry, a series whose greatest contribution was, what? Shifting, pre-determined camera angles? I'll see that and counter with the abundance of Quick Time Events in almost every genre that demands dramatic action.
5
Nex, you're just making specious arguments that God of War created the 3-D action genre. If you're trying to say that it helped popularize it or was important in the direction the genre has gone; then yes, it did. But when you imply that it created the genre, not so much.

Please wait...

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