You go to all this effort to fellate X-Men and fail to mention that Ground Kontrol has a fully restored version of this game? For shame! FOR FUCKING SHAME!
@cat:
1) Two screens. Like Ninja Force and that early Darius that never came to consoles.
Three screens would have made the cab like 9 feet wide and the fans needed to cool all those CRTs (along with the cab's proprietary hardware, like the sound processor) would make it sound like a Harrier flying through a dragon's vagina.
2) Yea, I'll grant that from a purely technical standpoint X-Men is an inferior beat 'em up to Konami's more energetic Bucky O'Hare game, or the more creative, semi-RPG stylings of Metamorphic Force. Hell, from a "I want a huge range of diverse characters and attacks" standpoint, one could also argue that it falls behind Final Fight and Captain Commando. Plus, since it was based on the ill-fated, baffling (Sniktbub is an Aussie??!) Pryde of the X-Men cartoon it falls far short of fulfilling its expected fan service quota.
That said, in 1992 -- and to this day, really -- there wasn't anything that could compare to the feeling of you and five friends huddled around a huge arcade machine kicking Magneto's ass.
Unless you were the one who had to play as Dazzler.
http://groundkontrol.com/wordpress/?cat=6
1) Two screens. Like Ninja Force and that early Darius that never came to consoles.
Three screens would have made the cab like 9 feet wide and the fans needed to cool all those CRTs (along with the cab's proprietary hardware, like the sound processor) would make it sound like a Harrier flying through a dragon's vagina.
2) Yea, I'll grant that from a purely technical standpoint X-Men is an inferior beat 'em up to Konami's more energetic Bucky O'Hare game, or the more creative, semi-RPG stylings of Metamorphic Force. Hell, from a "I want a huge range of diverse characters and attacks" standpoint, one could also argue that it falls behind Final Fight and Captain Commando. Plus, since it was based on the ill-fated, baffling (Sniktbub is an Aussie??!) Pryde of the X-Men cartoon it falls far short of fulfilling its expected fan service quota.
That said, in 1992 -- and to this day, really -- there wasn't anything that could compare to the feeling of you and five friends huddled around a huge arcade machine kicking Magneto's ass.
Unless you were the one who had to play as Dazzler.