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“Don’t Judge, Judy!”
People are usually surprised to learn I enjoy video games. While it may seem odd to see a grown-ass woman playing Legend of Zelda, it turns out roughly half of all gamers are female, and a recent study suggests that nowadays, more women than teenage boys are playing. In spite of this, the industry itself remains male-dominatedâonly about 12 percent of game developers are women, and they fall into the unequal pay gap.
Some women have publicly criticized this maddening disparity, only to be subjected to an onslaught of online harassmentâincluding rape and death threatsâalong with having their home addresses posted online. Threats like these are rarely investigated by authorities or those in charge of social media platformsâthough recently Twitter CEO Dick Costolo at least acknowledged the problem exists.

When I was a kid, my heroes were Ms. Pac-Man and Samus from Metroid, or genderless characters like Q*bert. Thirty years later, most female characters are still written for horny teenage boys (with grossly ineffective bikini armor and âbreast physicsâ). Strong female characters are few and far between.
One of these strong characters is featured in the critically acclaimed Superbrothers: Swords and Sworcery. The protagonist is the Scythianâa badass-yet-gentle heroine who fights monsters and teleports through dreams and moon doors. Her gender isnât apparent during the game, and it doesnât even matter. Courageous characters like the Scythian are who we want to play, and who we want our daughters to play.
So what will it take to make female-friendly games the norm? For starters, more women need to make games, and thank goodness, one educational group is already on it. Girls Make Games is an international, girls-only summer camp for young women who want to learn how to write, design, and program their own video games. The groupâs founder, Laila Shabir, started the project after realizing there werenât enough women to hire while developing a game of her own.
âWhen we ask girls who they think makes video games, they say âAppleâ or some other company,â Shabir says. âThey donât realize itâs people who make the games.â She feels confident girls can direct and lead the industry if theyâd just get in.
Shabir is also quick to point out that the âhostilityâ in the industry comes from a lack of women in this particular workplace.

âPeople feel more comfortable when theyâre around other people like them,â she explains. âThe more we can get girls interested in making games, the less hostile [the industry will feel to them].â
Shabir also says what Iâve suspected all along: that girls like playingâand creatingâcharacters who are empowered and fearless, but also nurturing. Sheâs found the campers really light up during the âCreating Your Design Documentâ portion of the camp.
âGirls really enjoy the creative aspects [of the process], like writing and drawing,â says Shabir. âThey want to bring their stories to life.â
Besides enrolling them in focused camps like Girls Make Games, Shabir says families can support their daughtersâ interest in computers and game development simply by saying âyes.â Even if parents arenât gamers themselves, they can stay informed about gamesâbut more importantly, they should keep an open mind about a womanâs place in technology. And that, according to Shabir, is everywhere.
With Shabirâs bright, new army of female developers, the world of gaming will surely become a more balanced place.
Girls Make Games offers summer programs in 23 cities across the United States, including here in Portland. Go to girlsmakegames.com or email info@girlsmakegames.com for more information.