By the time you read these words, Super Smash Bros. Brawl will have become Nintendo’s fastest-selling game of all time, with over
1.4 million copies sold in the first week it was available in the
States. Normally, I wouldn’t point out sales numbers as an indicator of
qualityโbut the fact that Brawl has beat out the most
important videogames of our collective childhoods says more about how
fantastic it is than any adjective I know.
It’s not all wine and roses, however: The fighting game’s online
mode simply sucks. As a result of Nintendo’s idiotic “friend code”
system, connecting your Wii to someone else’s is unnecessarily
complicated, and setting up a fight with friends at long range is
generally more difficult than it’s worth. Another quibble: Brawl necessitates precise, quick movements that simply aren’t possible with
the Wii’s standard Wiimote and Nunchuk combination, so if you lack a
more traditional gamepad for the Wii, you’re going to have to pick one
up.
But those same precise movements are what make Brawl so
amazing. The fighting system is simple enough for beginners, but
complex enough to keep people playing for months. Sure, the graphics
don’t stand up to the latest Xbox 360 or PS3 games, but they’re soaked
in that classic Nintendo styleโwhich seems to be more appealing
to most people anyway.
Speaking of Nintendo style, the game includes every important
Nintendo character from the company’s entire history: Mario, Donkey
Kong, and Pikachu are series mainstays, but for this edition, Nintendo
also went out and picked up Metal Gear Solid badass Solid Snake
and Sega’s Sonic the Hedgehog. Nostalgia alone should force any
twentysomething gamer to pick up a copy.
With the next Grand Theft Auto and Metal Gear Solid titles coming out in a few months, I’m hesitant to say Brawl is
a lock for game of the yearโbut undoubtedly, it’s the finest
title the Wii will see anytime soon.
