Thanks to info leaked at the tail end of last month, most people closely following the progress of Marvel Vs. Capcom 3: Fate of Two Worlds already know who you have to face at the end of Capcom’s hyper-anticipated 3-on-3 fighting crossover title.
In case you managed to avoid those spoilers however, Capcom has just issued an announcement to make things official: MvC3’s big baddie is none other than that goat-eyed, purple skirt wearin’, Pope-hat-style-bitin’, planet eater Galactus.
Don’t know the man? You can have a look at his entry on Marvel Comics’ official wiki or you can watch the below video direct from Marvel Vs. Capcom 3. Though I will warn you, ahead there be spoilers
I’m really loving the appropriate feeling of epic grandeur that Capcom has instilled in that fight. I mean, not only does Galactus eat planets, but he’s often been described as Jack Kirby’s vision of capital-G God for the Marvel universe. The fact that he views the fight as an annoyance, just casually drops 185-hit combos, and talks shit about the Fantastic Four is just so spot on. Yet another gold star for Capcom.
Marvel Vs. Capcom 3 hits shelves on February 15.

That looks fun as hell.
Is it just me, or did Galacticus head-butt the world there at the end?
Heh. Awesome.
I’m not a gamer, so this might be irrelevent, but I used to play the arcade games 20 years ago, and the basic “jump”, “kick”, “fire” thing really hasn’t changed…is it so standard that they have to have it? I mean, new characters, same old thing. What am I missing?
Huh? Maybe it’s my sleep deprivation, but I don’t think I understand your question Stunto.
If you’re asking what’s different about fighting games, you’re right, not a whole hell of a lot. In the case of Capcom you even have a lot of the same characters. That said, while the basics haven’t changed, the details built on top of those basics have.
Without going into Theory Fighter territory, let me just compare these sorts of games to Monopoly and Life. They are both board games with the same basic components, sure — and many of them have been using the same components for years — but each has its subtle nuances and intriguing qualities to those who spend time getting to know them.
Same thing with these fighters. Think of each one as a different variation beloved by certain players.
And of course I should mention that in 20 years the graphics have come a long, long way. But presumably you weren’t just talking about aesthetics, right?
Also, in these sorts of games the basic “jump kick and fire” you remember from two decades back has been replaced with intricate joystick and button combinations that change for each character and situation. As a result the skill necessary to play the games is increased, even more so to play them at a high level, and over time the top tier of competition in these games plays out like speed chess with X-Men characters and Repulsor Blasts instead of pawns and rooks.
Did any of that answer your question Stunto?