NINTENDO 3DS Not pictured: any good games.

SITTING HERE, with a cat sleeping on my lap, the sun shining outside, and the as-yet-unreleased Nintendo 3DS handheld in my mittsโ€”it’s already available in Japan, but officially comes out here on March 27โ€”you’d think I’d be a whole lot happier, huh? Either I’m devolving into the eyeliner-and-Morrissey mopery of my teenage years, or this thing just isn’t the electronic burst of glee we’d all hoped for. Find Bloodflowers on iTunes and I’ll explain.

First, the positives: There’s just no denying that the 3DS’ 3D aspect is damn cool. There are no glasses or squinting required, and the image is as sharp as James Cameron’s cat-people fantasies. Likewise, Nintendo also scores big points with the new “analog stick.” It isn’t an actual stickโ€”it’s more of a disc that rotates around a circle gateโ€”but that Nintendo’s clever engineers managed to cram the functionality of a stick into the tiny form factor should win gold stars all by itself.

Also, the graphical jump from the original Nintendo DS is just massive. These are above PlayStation 2-level visuals. They don’t rival the Xbox 360 and PS3, but they come surprisingly close, especially considering the hardware is sized to match your checkbook.

Sadlyโ€”black lipstick and fishnets time, kidsโ€”the 3DS also has drawbacks, the biggest of which is its game library. Like the original Nintendo DS, it simply doesn’t have a compelling lineup of launch titles. The best, Super Street Fighter IV 3D, is a toned-down version of a year-old Xbox 360/PS3 game with gimmicky 3D additions, while more original games, like Steel Diver or Nintendogs + Cats, are little more than playable demonstrations of the new 3D tech.

Eventually, I’m sure someone will use the 3D well, but until then, there isn’t a very good reason to buy a $250 3DS over its still-available, significantly cheaper predecessor.