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BodyWorld is a book of uncompromising, surpassing, mind-melting weirdness, from its high-concept design to a premise that sounds like it was conceived by a sci-fi-reading, airplane-glue-sniffing high schooler circa 1963. It’s set in the futureโ€”but its action takes place in a small planned community called Boney Borough, in most regards a perfect throwback to 1960s suburban America. It’s about drugs, love, and telepathy; it maintains only a cursory visual consistency; it’s meant to be read from top to bottom, as it would have scrolled down a computer screen in its original format. It is completely unhinged, and just about brilliant.

So that’s what I had to say about Dash Shaw’s new book in this week’s paper. (For more elaborate participial adjectives, read the whole review here.) Shaw first published BodyWorld as a webcomic, and Pantheon just released it in a really beautiful, unconventional print volumeโ€”it reads vertically, like the webcomic does. (The most comfortable way to read it ended up being by resting it on a bartop, which was okay by me.) I think the book is around $30, but you can read the webcomic for free right here. I had an hour-long conversation with Shaw about telepathy, onomatopoeias, and the comics of the futureโ€”the transcript is after the jump.

Shaw is reading tonight at Powell’s on Hawthorne, 3723 SE Hawthorne, 7:30 pm.

You say on your website that the print version of BodyWorld has additional pages and images and that you re-drew and painted sequences in a way that favors a print formatโ€”what does that mean, exactly, favors a print format? What kinds of things were you thinking about?

There are a lot of new things in the book. When I was doing it online, I was serializing it as I did it, in weekly installments, on a self-imposed schedule. Having it in print allowed me to go back and change things and add more pages. You know, for mainstream comics, theyโ€™re serialized monthly and so you donโ€™t have the opportunity to go back and change something for the printer.

[For the web comic] I wanted to give myself a deadline and a schedule and have pages up weekly, but when it was going to be printed I wanted to go back and rewrite things and redraw things. The website was more than the first draft, there were stages before the website, but I realized that I had the opportunity to go back and change things. Also, things look different obviously on the computer from print. A lot of the colors I used I used because I thought they looked good on the computer, especially a cyan color that I use a lot that looks really amazing when itโ€™s illuminated from behind on a computer screen. A lot of flat colors look better [on a computer screen], nontextured colors that are done basically by drawing the shape by hand, then paint bucketing on the computer. When theyโ€™re printed, I like things that have more of a texture to them and look more hand done, more like youโ€™re looking at the actual page, so there can be a buildup of paint or whatever. So I went back and painted on a lot of the pages I had done before to give them another layer. Because the book has a lot of juxtapositions, one thing that I like is seeing a painted, textured color next to a flat color.

What about the formatting?

The book is formatted based on how it read on the internet. It has that vertical orientation. The way it was printed was informed by how it was online. Which usually isnโ€™t the caseโ€”usually people put things online based on how theyโ€™ll eventually look in print. In this case, it was opposite, the print version followed the web version.

Are the forms competing?

I donโ€™t think so. I think itโ€™s interesting, in kind of a nerdy, formal way. Also it makes sense because I like reading comics that are online, and I also like having a printed book. I think if youโ€™re someone who would spend that much time reading it online, you probably like it enough that you want to get the book for the additional material, and just to have it. I think that having things online only helps the book. And that feels like thatโ€™s whatโ€™s going on now, and whatโ€™s going to be the future. I spend a lot of time reading scans of old comics, scans of โ€™50s and โ€™60s comics, and I donโ€™t think itโ€™s going to be that long until people start posting scans of comics that were done just a few years ago online for free. I think it makes sense to incorporate it. A lot of present comics are sort of rooted in the past, in newspaper comics that donโ€™t exist anymoreโ€”I donโ€™t have that impulse. Iโ€™m interested in comics that are about the present time, and that includes the internet.

The book is set in the future, but itโ€™s in this almost Truman show-esque, 1960s microcosm, where they talk about hovercrafts and stuff but you donโ€™t get to see them until the very end. What drew you to that sort of retro vision of the future?

The idea is that, this is an experimental city, so maybe outside of this town, it looks like Sky Captain and the World of Tomorrow, but here it just looks like Richmond, Virginia. Itโ€™s kind of an amalgamation of the future and the present time, or 2007-2009 when I was drawing it, because that time felt and the present day feels very futuristic.

What about present feels futuristic to you?

Everything! The internet, iPhones, all of these cultures arguing with each other on the internet and coming togetherโ€ฆ there are a million things.

You and I are about the same age, and weโ€™re the last generation to have grown up without this stuff.

I think to younger people it probably feels more normal. And whatโ€™s interesting is theyโ€™re probably growing up reading webcomics before comicsโ€”like to me webcomics is this kind of futuristic thing, but thatโ€™s how they imagine the future now.

Your technique of writing in words for sound effects and actions is really effective, is there a guiding principle that determines when you use that?

Thanks, and itโ€™s just intuitive. Like everything in comics, it can be used for a lot of different things. Sometimes it can be to emphasize something, which is basically just saying something twice. If you have rain hitting pavement and you write โ€œrain hitting pavement,โ€ it maybe connects it to other things in the book, and itโ€™s more like freezing the moment. In other cases it can be like an onomatopoeia. In Japanese culture they have very specific onomatopoeias. Instead of the sound that water makes being โ€œdrip drip,โ€ they have a very specific sound for water hitting the sinkโ€”it makes it richer, sensorily. Also sometimes Iโ€™m not opposed to writing something just to explain what is happening. If I donโ€™t feel like breaking down something or accurately explaining something in the pictures, I think itโ€™s ok if I just write, โ€œHeโ€™s taking out his wallet here.โ€ I donโ€™t think thatโ€™s breaking a rule.

Your take on telepathy is interesting, how itโ€™s not just โ€œreading thoughtsโ€ but also experiencing feelings and seeing images. Can you explain how you came to conceive of it that way?

Iโ€™ve always thought telepathy would be not just reading minds, but knowing what itโ€™s like to be inside [someone elseโ€™s] body. So if your mind is receiving information from the other personโ€™s mind, then your hand would receive information from the other personโ€™s hand. Itโ€™s more of a full-body experience than a secret whisper. Itโ€™s just what I think telepathy would be like. I didnโ€™t really research telepathy in fiction very well. I would get books on telepathy, little pamphlets and things, but I was a little disappointed in how not seriously the pamphlets would take it, and how it would be grouped with things like teleportation, which have nothing to do with telepathy. I was always disappointed, like if Professor X was communicating with someone it would just be words, or in a movie it would just be someone saying something that was really uninhibited. It was really fun to think about all the different stages, and how telepathy would workโ€”that was just something I was doing in my free time, and then I made this comic and story to explain how I think telepathy would work from the perspective of the characters experiencing telepathy. A lot of the plot points in the book were created around the idea of how telepathy would happen. I donโ€™t think people could train their minds to experience telepathy, I think it would have to come from somewhere elseโ€”thatโ€™s why thereโ€™s a plant from the aliens. I think you could study people and become very sensitive and have some kind of mild experience, but nothing close to the experience people have in BodyWorld. In BodyWorld when people gain telepathy they gain hive mind, which I think is what would happen if there was mass telepathy. It wasnโ€™t in the book because the book ends with Paulieโ€™s story, but I think years after Paulieโ€™s story ends that telepathy would be so normal that people would create walls and barriers, that it would basically be like now, how people find ways of shielding what theyโ€™re thinking and feeling from other people. But I think that would take a long time.

Where does the drug come in?

It isnโ€™t about a drug that actually exists. It would be disorienting to experience telepathy, so I tried to make the sequences disorienting but have a logic to them. I guess I downplay the drug part because I wasnโ€™t just drawing trippy thingsโ€”I tried to think about what [the characters] would receive in what order and how it would be presented to them. So I wasnโ€™t like, just getting stoned and drawing random things. Itโ€™s okay if itโ€™s druggy fiction, I just donโ€™t want people to dismiss the telepathy story. Though I guess Iโ€™m not going to be respected for either one, so that probably doesnโ€™t matter.

Did you base those drug scenes on any specific experiences?

It sounds really weird, but I was really into figure drawing. After I graduated I went to Richmond and I worked as a figure drawing model to stay connected to that practice. I think if you get really good at figure drawing you can kind of channel what it would be like to be inside another person. If you are a figure-drawing model you spend a lot of time having really self-conscious head tripsโ€”youโ€™re sitting there and you feel your ass cheek going numb, or the blood flowing into your armโ€ฆ that was my main influence.

If Paulie was a movie character I think heโ€™d have to be played by Elliot Gould. Was he inspired by anyone in particular?

A lot of the characters came from my sense of humor. Seeing different kinds of people interacting with each otherโ€ฆ you know, like Paulie is much funnier when heโ€™s with Billy, because the two chacters are really different, but he isnโ€™t based on a real person .

The book as a whole is really funny.

Thanks. Itโ€™s something Iโ€™ve noticed when I talk to people about it, if you have a similar sensibility itโ€™s obviously really funny, but if you donโ€™tโ€ฆ Itโ€™s not like itโ€™s failing at being funny, itโ€™s just that you donโ€™t even think that it would be funny. But I mean, I was laughing the whole time. I drew it to amuse myself. That was the main impulse, was entertaining myself. Some of the things in BodyWorld are pretty lowbrow humor.

Yeahโ€ฆ like that pooping scene. [A scene in which Paulie gets a telepathic signal that someone heโ€™s with has to use the bathroom-โ€”eds]

I think that that sceneโ€™s funny โ€”if you think about how your body get a message that you have to go to the bathroom, it can be very confusingโ€ฆ.

The book is impressively intricate, between the diagrams of the town, and the rules of die-ball [a popular sport in BodyWorld]. Are cartography or gaming things youโ€™re interested in?

Itโ€™s about creating a world. When Iโ€™m at the drawing table I want to be transported to this place. So Iโ€™d make these things, and then Iโ€™d just include them in the book because the book itself is a document of this world, this place. When youโ€™re reading a book, if itโ€™s a good book, you can feel really transportedโ€”like Lord of the Rings or something, you an feel like youโ€™re in a completely different environment, in a way that I think is closer to installation art than looking at a single painting. When youโ€™re looking at a painting youโ€™re outside of it, but when youโ€™re reading a book itโ€™s like youโ€™re immersed in it. At least when Iโ€™m drawing it, which I know is different than reading it, but when Iโ€™m drawing it I spend a lot of time in that place. I had to draw those panels. You read them in like a second. but Iโ€™m probably more in Boney Borough than the reader isโ€”You read it, but I had to draw it.

What can we expect from you at your reading?

I donโ€™t know what Iโ€™m doing in Portland. I think Iโ€™ll read maybe from BodyWorld, or sometimes I just put images on my thumb drive and talk about what I have, I kind of blab on about a single picture. Other times I just bring animations, because Iโ€™ve done animations for IFC, and of Bottomless and BodyWorld, and Iโ€™m working on a long animation nowโ€”and so at some of them weโ€™ll have a projector and weโ€™ll just talk about the animations.

Alison Hallett served nobly as the Mercury's arts editor from 2008-2014. Her proud legacy lives on.

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