Credit: Samantha Sutcliffe
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Samantha Sutcliffe

It took slightly longer to build Rome than develop Final Fantasy XV. The game was first unveiled over a decade ago, as a spinoff that was then titled Final Fantasy Versus XIII. After that, we didn’t know much more for years, other than that it would star some brooding dude named Noctis and feature gameplay reminiscent of the Kingdom Hearts series.

Years passed, the game shuffled through directors, and eventually adopted the XV suffix in 2012. This was criticized by some as a mere marketing ployโ€”but now that the game is finally out, itโ€™s clear that the mainline title befits this Final Fantasy‘s massive scope.

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After installing Final Fantasy XVโ€™s day-one patch (whatโ€™s another 45 minutes after a decade?), youโ€™ll be greeted with white text against a black screen that reads โ€œA Final Fantasy for fans and first-timers.โ€ What developer Square-Enix is really trying to communicate is that, for better or worse, this is the first thoroughly โ€œWesternizedโ€ Final Fantasy. Just as American gamers weary of traditional JRPGs (which, by now, is most of us) will be pleased with the seriesโ€™ new direction, diehards will likely balk at what they view as a simplified experience.

Some of the prominent changes XV brings to the franchise are either awkward in the context of a Final Fantasy game or too little, too late. The gameโ€™s fully open world, for example, is definitely an improvement over XIIIโ€™s claustrophobic structureโ€”but actually populating its boundless, gorgeous terrain wasnโ€™t something developer Square-Enix put a lot of effort into. The overworld in Final Fantasy XV is totally vacuous; excluding enemy monsters and nondescript, synthetic NPCs who mutter the same grating soundbites over and over again, the world of Final Fantasy XV feels devoid of sentient life.

By extension, the gameโ€™s side questsโ€”which are mostly divided into random fetch missions and bounty hunts that require you to track and kill a specific enemyโ€”arenโ€™t so much exciting diversions from the main quest as they are the modern manifestation of grinding. By completing these missions, players accrue both experience points (XP) and ability points (AP), the latter allowing you upgrade specific skills through the โ€œascension grid.” That’d be fine, but these side quests are pretty much mandatory: Progressing through the main quest without spending at least some time participating in auxiliary quests will leave you ill-prepared when it comes time to face a major boss.

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While the gameโ€™s exploratory aspects leave a lot to be desired, its battle mechanics have been fine-tunedโ€”thankfully, XVโ€™s battle system foregoes any semblance of vintage, turn-based combat. (JRPG purists will, again, feel betrayed, but itโ€™s necessary progress for a series that has long felt stale.) XVโ€™s battle system was reportedly the source of internal strife and the game’s countless setbacksโ€”but it turns out to be one of the best in the series, and that alone justifies its tortuous development cycle.

Surprisingly, the gameโ€™s other big strength lies in its writing, particularly between the four principal characters. With some exceptions, RPGs typically unite main characters through circumstance or obligation (which is, perhaps, why the genre has always employed the term โ€œparty memberโ€ as opposed to โ€œpartnerโ€ or โ€œfriendโ€). But the leads in Final Fantasy XV are old pals, and thatโ€™s reflected in their playful, realistic repartee. The game begins with this motley castโ€”the prince Noctis, who you control; Gladiolus, your faithful bodyguard; Ignis, your royal advisor; and Prompto, your BFF from a lower social echelonโ€”embarking on an innocent road trip that quickly turns to tragedy. Thereโ€™s a general haziness that mars XVโ€™s overarching narrative, but the relationship between these four is its reliable, beating heart. Western RPGs like Mass Effect encourage players to forge their own relationships with digital characters, but Final Fantasy XVโ€™s approach is almost backwards by design: Noctis shares an unbreakableโ€”and distinctโ€”emotional bond with each member of his party right out of the gate, and the more nuanced aspects of these relationships are illuminated as the story progresses.

Thereโ€™s a consensus among gamers that the longer a game is in development, the worse it will end up being. This is (usually) true with all media, but especially with video games, as games are, more than music and film, at the mercy of transient trends, and often graded by their ability to conform to current technological conventions.

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And yes, it’s clear Final Fantasy XV has been in development for a long time: There are moments, such as when youโ€™re exploring the gameโ€™s lonely overworld, when it feels like this is actually a beta build for a game thatโ€™s 10 years old. But at the same time, Final Fantasy XV is filled with enough emotional realism to offset its outdatedness. Taking down a massive boss with your three in-game best friends evokes playing Dungeons & Dragons in a murky basement with your three real best friends. In a weird sense, this is the hallowed series coming full circle: Final Fantasy XV‘s best momentsย flawlessly simulate the role-playing game experience. Thatโ€™s a pretty tremendous success in and of itself.

One reply on “First Impressions of <i>Final Fantasy XV</i> (Without Any Spoilers) (But With a <i>Lot</i> of Monster Energy Drink)”

  1. Oh this is fucking adorable….You actually think anyone is gonna read what The Portland Mercury has to say about video games, oh don’t waste your time. Gamers read real game news, not a trashy weekly.

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