X-Men: The Arcade Game was an awesome six-person, co-op beat ’em up released by Konami in an era when the company could do no wrong with its licensed games.
Regardless of your opinion on Sniktbub and the rest of Marvel’s freaks, if you saw that machine in an arcade you were drawn to it, like Galactus to a planet full of Skrulls, simply because an arcade cabinet made for six people was the coolest thing on Earth back in 1992.
If your brain is suddenly flooded with happy nostalgia juice, I’ve got good news for you. That game, along with its six-player, co-operative play is coming to the Xbox Live Arcade and PlayStation Network.
No word on when it’s scheduled for release, or how much the game will cost, but the anticipation should be enough to occupy your geek boner until the magical day that it does appear in the online queue.
‘Nuff Said! (For realsies this time!)

You go to all this effort to fellate X-Men and fail to mention that Ground Kontrol has a fully restored version of this game? For shame! FOR FUCKING SHAME!
http://groundkontrol.com/wordpress/?cat=6
Kinda hard to replicate the three-monitor experience, though. And actually the game isn’t all that, anyways. At least Colossus gets some.
@cat:
1) Two screens. Like Ninja Force and that early Darius that never came to consoles.
Three screens would have made the cab like 9 feet wide and the fans needed to cool all those CRTs (along with the cab’s proprietary hardware, like the sound processor) would make it sound like a Harrier flying through a dragon’s vagina.
2) Yea, I’ll grant that from a purely technical standpoint X-Men is an inferior beat ’em up to Konami’s more energetic Bucky O’Hare game, or the more creative, semi-RPG stylings of Metamorphic Force. Hell, from a “I want a huge range of diverse characters and attacks” standpoint, one could also argue that it falls behind Final Fight and Captain Commando. Plus, since it was based on the ill-fated, baffling (Sniktbub is an Aussie??!) Pryde of the X-Men cartoon it falls far short of fulfilling its expected fan service quota.
That said, in 1992 — and to this day, really — there wasn’t anything that could compare to the feeling of you and five friends huddled around a huge arcade machine kicking Magneto’s ass.
Unless you were the one who had to play as Dazzler.
Yeah I thought it was odd you didn’t mention Ground Kontrol has that game, glad Graham is looking out.. GK Rules and so does X-Men: That Arcade Game!
WELCOME TO DIE