There are few things in this world that will stop a horde of
ravenous zombies. A well-placed headshot, decapitation, Ving Rhames, an
angry sharkโ€”over the years, all of these have proven their
zombie-stopping effectiveness. Though Resident Evil 5 instantly
loses points for not including any shark-on-zombie combat, Capcom’s
latest boldly adds one more item to the list of undead anathema:
friendship.

If you played Resident Evil 4, the basic gameplay in its
sequel will be instantly familiar. The same slightly ponderous control
scheme reappears here, with the same flaws. Unintuitively though,
RE5‘s less-than-perfect controls actually add to the
tension of the settingโ€”battling shambling corpses is only made
more intense when your character’s actions are more akin to a real
human than to a well-armed frog on speed.

Back to my bizarre friendship segue, though: Resident Evil 5 finally adds cooperative gameplay to the series. Even if you’re playing
by yourself, the game grants you a computer-controlled ally. Most
gamers would be happy just to have an extra gun arm to ward off the
lumbering corpses, but Capcom actually makes the two characters’
interactions meaningful. They never shack up on the roof of a mall and
hump like bunnies, but you can’t go more than a few feet without having
to help each other over a wall or cover your partner’s advance with a
well-aimed blanket of sniper fire.

Co-op is not a new gimmick, but more so than any other game we’ve
seen in the recent past (Army of Two, I’m looking in your
direction), Capcom makes both characters unique. Since each experiences
the story from slightly different perspectives, replaying the game as
each individual is the only way to get the entirety of the game’s
content.

It may be a tedious way to extend a relatively short game, but I get
an unwholesome amount of pleasure killing zombies. Any reason to
splatter gorgeously rendered undead is cool by me.

Resident Evil 5

Developed by Capcom
Now Available for the Xbox 360 and PlayStation 3

2 replies on “GEEK OUT”

  1. Ack! No! But I see what you’re saying. I’d blame it more on my attempt at avoiding anything that might be considered a spoiler and my apparently not being as appalled at the controls as all the other reviews I’ve seen.

    Oh, plus, having a 330 word limit kinda ensures that all these game reviews are destined to be a bit short.

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