NEW SUPER MARIO BROS. 2 Huh. This looks familiar.

“I DON’T THINK I’d like it if Nintendo had changed it too much.” That was my fiancรฉe’s reaction to New Super Mario Bros. 2 after spending a half hour with Nintendo’s latest platformer. “I like that it feels like the old Mario games.”

She’s absolutely right. I’m not going to feign surprise that yet another Nintendo-made adventure starring a fat Italian plumber is quite goodโ€”that’s to be expectedโ€”but I will point out how odd it is that this game succeeds specifically by avoiding innovation. The gaming community as a whole has spent years decrying developers for a lack of novel ideas in gamingโ€”yet here’s a title that’s a perfect argument for why sometimes the best ideas are the old ideas.

If you’ve played a Mario Bros. game at any point in the past, you’re well aware of what you’ll see in New Super Mario Bros. 2. One could very easily describe the game as a minor upgrade over the original Nintendo DS’ New Super Mario Bros., though it would be more accurate to describe the game as a hybrid of the NES’ Super Mario Bros. 3 and the SNES’ Super Mario World. The game’s levels exude an aesthetic that, while 3D, is as colorful and eye-catching as the latter games’, while the majority of the adventure’s items and gameplay ideas feel lifted directly from the former. (Yes, that means the raccoon tail is availableโ€”and unlike its Super Mario 3D Land iteration, this one is capable of actual flight.)

Normally I’d slam a game for being so derivative of its predecessors, but in this case, I’m totally content with what Nintendo’s done. There’s a good reason why the company lifts ideas from its earlier games: They’re simply among the best ever created. These ideas just work, and while this creative self-plagiarism makes New Super Mario Bros. 2 more of a remix than a sequel, it’s still an undeniably excellent game.

New Super Mario Bros. 2

Developed by Nintendo
Available Now for Nintendo 3DS